Review
Sasha here! ๐
Tearscape caught my eye recently when a friend shared it in our Discord. It's very much like if the Dark Souls was made for the Game Boy. It has strong Zelda vibes, is non-linear, and is a very action heavy game that requires some skillful maneuvers.
I was playing the demo, but I still managed to have a good time exploring the world, slaying Nerds, and just overall trying to piece together the mystery of whatever was going on.
Quite a few times I found myself at a particular 'dead-end' where I knew I was just missing some key information (or sometimes a new ability) to progress. Other times, I was swapping out my gear to strategize my approach to different enemies.
Just think about the equipment and souls in the Souls games, the exploration in a Zelda-like, the backtracking in a Metroidvania, and you have what this game is. It's awesome to see this game with such positive reviews (currently at 93% positive). You can tell it was made from a place of passion and not from a profit seeking motive. These types of games aren't ones you make to make bank.
Audio
The audio is also very Game Boy inspired. I wish it could have been a little more textured but overall the I appreciate the effort in synthesising the Game Boy aesthetic.
Final Thoughts
The only thing that didn't fit in with the Game Boy aesthetic was the screen aspect ratio. I can forgive this though. Having worked on Game Boy inspired games I appreciate the choice of avoiding pillarboxing.
If you're into Dark-Souls, like the retro vibes, and want something that can be played in shorter play sessions (comparatively to Dark-Souls) then maybe go check it out!
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